	
;;; QQ: 67762207
%100
[@main]
#IF
checkpkpoint 2
#SAY
_ You'd do?\\
_ <Close/@exit>

#ELSESAY
Welcome, I'm A La. Wall House by the order for me to help mankind Warriors put their belongings. If you have stored items, please give me good.\\
<Store/@storage> Items \
<Remove/@PreGetback> Items \
<Warehouse. People lock password management/@StgPassword>\\
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest>\\
<Abandoned/@exit>

[@StgPassword]
#CALL [System\InnerPassword.txt] @Manage_PassWord

[@PreGetback]
#CALL [System\InnerPassword.txt] @Input_PassWord

[@storage]
#SAY
That should be put this way, Which will put ... Ah ~ forgotten!!\\
<Pre-step/@main>

[@getback]
#SAY
Would like to remove the items? What you want to remove?\\
<Pre-step/@main>

[@TalkToQuest]
#ACT
Mov D0 0

#IF
Check [209] 1
Check [409] 0

#SAY
<On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \
#ACT
Mov D0 1

#IF
! Equal D0 1
#ACT
goto @NoQuest_Say
break

[@NoQuest_Say]
#SAY
(FCOLOR/10) items storage (FCOLOR/12) What does it mean? Ah really hard to understand human language.\\
<Close/@exit>


[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;; QQ: 67762207
> swap
		